![]() ![]() While the campaign alone is worth the price tag, up to 8 players can also participate in online co-op, and any one of them can be subbed in for an AI character instead if you have a smaller friend group wanting to game together. Each character has branching paths, allowing you a level of customization for their classes. Fort Triumph consists of a three-act campaign that has you managing a swath of companions as you build out their skill trees with points from playing through the scenarios. The end result here is a wonderfully crafted experience that looks to be the pinnacle of professional game design at a price point that not only is surprising, but hard to resist. Menus are detailed and easy to understand, and icons make total sense. ![]() The depth of color really pops, and while things are bright and cheery looking, they don’t detract at all from the fact that you’re waging war here. With such amazing attention to detail, I am asbolutely sure that the graphics had to have been assembled with love and care. In what can only be described as a very alive and colorful world, your campaign opens in lush forests filled with trees and rocks that, trust me, are just as relevant to you as your own character. The end all being that this is a delicious combination in general, but no smoothie is complete without a few additions to keep it from being boring, and the developers here have went above and beyond to make sure that that’s the case. I can only imagine that the brains behind Fort Triumph had the idea to stick both the RPG and Strategy genres into a pretty powerful blender and see how the results tasted. In humble beginnings, this game Developer:CookieByte Entertainment Publisher:All in! Games Price: 24.99 Coming soon to Switch in 2020! In humble beginnings, this game began as a Kickstarter campaign. ![]() *A maximum of 2 game codes can be won by the same person throughout the whole event, however, there is no limit to the number of riddles you can attempt to answer.Developer:CookieByte Entertainment Publisher:All in! Games Price: 24.99 When you think you have the answer to one of the riddles, find the Contest Manager in his own channel on the All in! Games Discord server and follow his directions.īe one of the first 5 people to answer one of the day’s riddles correctly, and you’ll win a game code!*.Find the riddles hidden somewhere in the booth.Visit our virtual DreamHack Beyond Booth between July 24-31.What you can win: A game code for Fort Triumph, Chernobylite, Arboria, Lumberhill, or Tools Up!.* Of course, you’re welcome to test your wisdom any day of the event. On July 26 and 30 there will be riddles related to Fort Triumph. We’ve got you! On each day of the event (July 24-31), there will be two different riddles hidden somewhere in the All in! Games virtual booth, one related to Chernobylite and another to a different All in! Games title. If you enjoy the game, please also consider dropping us a review. Added a (moddable) setting in strategic settings for how much the AI tries to increase its hero cap and party size.Īlso, don’t forget to visit the shopkeeper because Fort Triumph is currently on sale for 30% off! What better time to start a legendary adventure?.The strategic AI now takes into consideration the number of towns it has when deciding on how many parties it aims to have, allowing it to have more parties in large Skirmish games.Fixed behaviour of the strategic AI so it'll behave more aggressively towards rival AIs (previously it only took such fights when it had an overwhelming advantage), similarly to how it behaves towards player parties.Slightly increased the base evaluation that the strategic AI gives to getting party size upgrades, making it a bit more likely to get it early, especially on higher difficulties.This fixes the issue where the AI could technically put 4-5 heroes in a party, but wasn't able to do so due to the hero cap limit still being low. The strategic AI now tries to synchronize between increasing hero cap limit and party size limit.Fixed strategic AI behaviour where low cost guild upgrades had a significantly higher chance of being picked over other guild upgrades.This, along with other changes, makes it much more likely to encounter parties with 4-5 heroes in mid-late game, and makes it much more likely that these parties will contain leveled up heroes. Increased chances of the strategic AI getting a party back to town to add units.This also means that the AI branches out more slowly, and is unlikely to send newly created parties from its town straight to player/AI owned buildings while ignoring everything else in between. This performance boost is especially significant in larger maps. The AI will now act iteratively instead of scanning the entire map when deciding on its next action. ![]()
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